You only have three companies, and if you lose all three of them, you’ll go down in defeat. If you make the wrong decisions, your companies will be under-strength, and they won’t be able to take out the final remaining German force. These decisions matter because your goal is to cut off the Germans and eliminate them. In between missions, you can spend the points you earn on more combat resources, such as grenade-equipped squads, air power, or off-map artillery strikes. You can preserve veteran units, or dilute them with replacements. They can take damage, and they can gain veterancy. Your troop companies are persistent from mission to mission. And when you replay the mission, you may get a very different result. Sometimes, the whole victory will depend on how one squad performs. If one squad has veteran status and is well armed, it can take out numerous German tanks or squads. Quite often, the battle came down to skirmishes between a few surviving squads. And the mechanized company can draw upon tanks. An airborne company will have crack paratroopers who can land behind enemy lines. A support company will call upon a lot of off-screen artillery. Your experience will be different depending on which company you use to attack. Each time you start the mission, the location of the fuel dump and the exit location is different. You could repeatedly play a mission like Stavelot, where you have to stop the enemy from sending fuel trucks off the map. Within each map, the game play is also dynamic. When you lower the boom by attacking an encircled German force, it will be destroyed because it has nowhere to retreat. If you cut off the German supply line, you can cause a lot of havoc. The campaign is non-linear, as you can choose to fight in any section of the strategic meta-map that shows the various locations that you must control.
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